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两个世界-控制台

作者:佚名   来源:本站   时间:2023-01-03  点击:

电脑大家应该不怎么陌生吧!现在电脑已经普及到大多数人的家庭之中了,电脑的用途非常地广,不同年龄段、不同行业的人对电脑的用处不同。但是对于很多的年轻人来说电脑最大的用途就是玩游戏了。电脑游戏大家肯定玩过吧!它可以使人上瘾。

按~打开控制台,输入指令。
至于什么指令有什么作用就要大家自行尝试了.....

AddFileLineToAssertToTrace
CSBuffer.DefStretchSize
CSStream.DefBufferSize
CSWDFile.LogOpenFiles
Console.MaxHistory
DBG.AddStamp
DBG.RemStamp
DBG.SetStamp
Engine.ABoxScale
Engine.AMapBox
Engine.ATI_HDRCutoff
Engine.ATI_HDRDefog
Engine.ATI_HDRExp
Engine.ATI_HDRGMul
Engine.ATI_HDRGamma
Engine.ATMCLF
Engine.AddHorizonWorld
Engine.AddHorizonWorldEX
Engine.AlphaFadeFar
Engine.AlphaFadeNear
Engine.AutoDOF
Engine.AutoDOFTolerance
Engine.BBClippEpsiSm
Engine.BBClippEpsiTR
Engine.CleanDeviceMemory
Engine.ClearConsole
Engine.ClearHorizon
Engine.ClothOverlay
Engine.DBG_HDRExp
Engine.DBG_HDRGML
Engine.DBG_HDROff
Engine.DFField
Engine.DLCustClipNrm
Engine.DLOCCDebugDraw
Engine.DLOCCFar
Engine.DLOCCNear
Engine.DLandAFade
Engine.DLandFarClipp
Engine.DLandFarClippOBJ
Engine.DLandFogFarScale
Engine.DLandMode
Engine.DLandNormalizationBias
Engine.DLandNthMip
Engine.DLandOffFadeAlpha
Engine.DLandTexMul
Engine.DLandTexMultiplier
Engine.DLandTreeShadowCLHi
Engine.DLandTreeShadowCLLo
Engine.DLandTreeShadowSF
Engine.DLandUseOCC
Engine.DLandWaterRefFadeDst
Engine.DLandZOffO
Engine.DLandZOffT
Engine.DLandZOffW
Engine.DSMargin
Engine.DSystemActive
Engine.DSystemGravity
Engine.DSystemStep
Engine.DebugRain
Engine.DebugSnow
Engine.DepthModeRenderer
Engine.DisableCloth
Engine.DistantShaders
Engine.DphForDissort
Engine.Draw3DObjects
Engine.DrawBB
Engine.DrawDistantLand
Engine.DrawReflectedObjects
Engine.DrawSkybox
Engine.DreamlandEntrance
Engine.DummyEngine
Engine.DumpAMap
Engine.DumpMeshes
Engine.DumpTextures
Engine.EZRendererThresh
Engine.EnableSetAntialiasingState
Engine.ExtStat
Engine.FOV
Engine.FOVUPDATE
Engine.FarPlane
Engine.FastTerraUpdates
Engine.GFadeFar
Engine.GFadeNear
Engine.GenAmbientMap
Engine.GrassDisp
Engine.GrassDistFunction
Engine.GrassFT
Engine.GrassNRMAngle
Engine.GrassQ
Engine.GrassRandomizer
Engine.GrassX
Engine.GrassY
Engine.HDR
Engine.HDRBlueshift
Engine.HDRDynamic
Engine.HDRSaturateHDR
Engine.HDRSaturateLDR
Engine.HLFarFade
Engine.HOFarFade
Engine.HONearFade
Engine.HSystemActive
Engine.HSystemGravity
Engine.HSystemStep
Engine.HiLoWtrBlend
Engine.HorTreeDivider
Engine.HorTreeOffX
Engine.HorTreeOffY
Engine.HorizonA
Engine.HorizonB
Engine.HorizonTexDarkener
Engine.HorizonTexMultiplier
Engine.HorizonTreesDiv
Engine.IgnoreDIP
Engine.IgnoreDIPUP
Engine.InHouseAmbB
Engine.InHouseAmbG
Engine.InHouseAmbR
Engine.InHouseAngX
Engine.InHouseAngY
Engine.InHouseAngZ
Engine.InHouseDifB
Engine.InHouseDifG
Engine.InHouseDifR
Engine.LOD0
Engine.LOD0SCR
Engine.LOD1
Engine.LOD1SCR
Engine.LODToBoxPercentage
Engine.LazyOCCMode
Engine.LightsPerEntity
Engine.LoDistantWtrBlend
Engine.LoadHorizon
Engine.LodBlend
Engine.LogIoToConsole
Engine.LowqRender
Engine.MTTextures
Engine.MTVIS
Engine.MinimapRTSize
Engine.NV_HDRCutoff
Engine.NV_HDRDefog
Engine.NV_HDRExp
Engine.NV_HDRGMul
Engine.NV_HDRGamma
Engine.NearLeafsFade
Engine.NearLeafsFadeBias
Engine.NearPlane
Engine.NormalLeafsCount
Engine.OShadows
Engine.ParticleSingleLayerNum
Engine.ParticlesDissort
Engine.ParticlesSepAlpha
Engine.PentaAngs
Engine.PentaSegs
Engine.PhysXAVRAGEIA
Engine.PhysicOverlay
Engine.PreloadShaders
Engine.RAGEnvSize
Engine.RagGravity
Engine.RefFar
Engine.RefOffset
Engine.ReloadAll
Engine.ReloadObjects
Engine.ReloadShaders
Engine.ReloadTextures
Engine.RenderWBorder
Engine.SFarNeg
Engine.SFarPos
Engine.SFarRng
Engine.SaveDLandTextures
Engine.SaveHorizon
Engine.SaveWaterBorder
Engine.SeaAmplitude
Engine.SetFogColor
Engine.SetFogParams
Engine.SetGP2
Engine.SetHorizonOffset
Engine.SetTerrainTileScaleX
Engine.SetTerrainTileScaleY
Engine.ShX
Engine.ShY
Engine.ShaderNoPreShader
Engine.ShaderPP
Engine.ShadersStat
Engine.ShadersStatReset
Engine.ShadowClippVis
Engine.ShadowLeafSize
Engine.ShadowLeafsCount
Engine.ShadowVIS
Engine.Shadows
Engine.ShmapSize
Engine.ShowGraphicsBBoxes
Engine.ShowShadowMap
Engine.ShowStencilMap
Engine.ShowTexStats
Engine.ShowVisMinimap
Engine.ShowVisMinimap
Engine.StampDisplacement
Engine.StampRange
Engine.StampRngFun
Engine.StampsPerGPGrid
Engine.StcDbgDraw
Engine.StcFarPln
Engine.StcObjOff
Engine.StencilShadowsCastAll
Engine.SunFlareLens
Engine.SunMoonSize
Engine.TCast
Engine.TSA
Engine.TSF
Engine.TSN
Engine.TShadow_Delta
Engine.TShadow_Focus
Engine.TShadows
Engine.TerraSCLLast
Engine.TextureFirstLoadMIP
Engine.TextureFirstLoadMIPBump
Engine.TextureFirstLoadMIPTerra
Engine.TreeLAlpha
Engine.TreeLBeta
Engine.TreeWindFactor
Engine.TrueWaterRef
Engine.UseCDRenderer
Engine.UseDynamicLighting
Engine.UseEZRenderer
Engine.UseInstancing
Engine.UseNullShaders
Engine.UseSplashes
Engine.UseStencilShadows
Engine.UseVIS
Engine.VISByAPC
Engine.VISH0
Engine.VISH1
Engine.VISLockDelay
Engine.VISThreadDelay
Engine.VISUseHBlock
Engine.VisHardMargin
Engine.WBDistance
Engine.WBOff
Engine.WEffAtmosphere
Engine.WRefFade
Engine.WTLifetime
Engine.WTTolerance
Engine.WWScale
Engine.WaterNFBorder
Engine.WaterRefFarPlaneClipp
Engine.WaterReflections
Horizon.AddObject
Horizon.AddPentagram
Horizon.ClearObjects
Horizon.DeleteObject
Horizon.SetPentaStr
PhysX.char.AroundHeroCharsMaxDist
PhysX.char.JumpWithoutWound
Physic.AddRagForce
Physic.AddRagForceDirect
Physic.ClearRagForces
Physic.CreateWorld
Physic.DestroyWorld
Physic.RAGPX
Physic.RAGPY
Physic.RAGPZ
Physic.RagAnimPhase
Physic.RagTrigger
Physic.SetScallers
Physic.SetWorldGravity
Physic.SetWorldStep
Physic.WorldStart
Stats.AutoClear
Stats.AutoClearMax
Stats.Clear
Stats.Register
Stats.ShowMax
Stats.ShowMs
Stats.Unregister
Stats.mem
asyncload.MaxQueuedDataSize
cpu_FixBadRTC
cpu_UseOneProcessor
cpu_UsePerformanceCounter
cpu_UseRDTSC
cpu_UseTickCount
ec.Trace2File
ec.Trace2OutputDebug
ec.Trace2Screen
interface.EditMoveItems
particles.EnableDrawCount
particles.ForceParticlesDrawSet
particles.SetMaxParticlesOnScene
particles.SetMaxParticlesOnSceneHigh
particles.SetMaxParticlesOnSceneLow
particles.draw
particles.drawFace
particles.drawLaser
particles.drawLight
particles.drawMappedFace
particles.drawMesh
particles.drawTrail
particles.globalAmbientMul
particles.globalSunColorMul
particles.step
physX.CollQuery.Interpolator
physX.CollQuery.Radius
physX.CollQuery.Sampling
physX.CollQuery.ZOffset
physX.ConnectDebugger
physX.Door.Close
physX.Door.Open
physX.Door.RemoveAll
physX.ShowStats
physX.UsingPhysX
physX.char.AFS
physX.char.ArcadeMode
physX.char.BuoyancyMul
physX.char.Compensator
physX.char.Create
physX.char.FallingMinTicks
physX.char.FightingCollision
physX.char.Height
physX.char.Interpolation
physX.char.JumpBackSpeed
physX.char.JumpHeight
physX.char.JumpInPlaceLen
physX.char.JumpMinTime
physX.char.JumpOffset
physX.char.JumpOffsetingTicks
physX.char.LongJumpOffset
physX.char.MoveInDir
physX.char.MoveInDirWithoutSpeed
physX.char.PathRunning
physX.char.PauseAfterFall
physX.char.PauseAfterFalling
physX.char.PauseAfterJump
physX.char.Radius
physX.char.RayDist
physX.char.RayLen
physX.char.Remove
physX.char.RemoveAll
physX.char.RemoveAllWithout
physX.char.Reset
physX.char.RunSmooth
physX.char.SetPos
physX.char.SlidingJump
physX.char.SlidingJumpLimit
physX.char.SlidingLimit
physX.char.SlidingMinDif
physX.char.SlidingMul
physX.char.SlopeRange
physX.char.SneakSpeed
physX.char.Speed
physX.char.SpeedMul
physX.char.StartDelayMin
physX.char.StepOffset
physX.char.StoppingSpeed
physX.char.SwimSpeedMax
physX.char.SwimSpeedMin
physX.char.TerrainInfluence
physX.char.WWSpeed
physX.char.WWSpeedMax
physX.char.YOffset
physX.g
physX.pause
physX.terrain.Clear
physX.terrain.FreeAll
physX.terrain.FreeFrag
physX.terrain.FreeGround
physX.terrain.FreeRemotest
physX.terrain.FreeUnderground
physX.terrain.LoadFrag
physX.terrain.SetSlide
physX.timestepmul
physX.water.CSwimDip
physX.water.SneakDip
physX.water.SwimDip
physX.water.WIWDip
physX.water.WindDirMul
physX.water.WindZOffset
physX.water.density
physX.water.depth
physX.water.slippery
physx.CookPhysX.HW
 


玩游戏可以在很大程度上让大家放松放松,但是我建议大家不要把过多的时间投入到工作当中,因为这样的话大家很有可能上瘾,这样不利于大家的工作或者是学习。

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